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You can Drag and Drop gltf/glb folder or hdr file to this page

Get it

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You can switch the rendering pipeline (raytracing or real-time) by the button above (or shortcut key Q)

In the real-time pipeline, you can double-click to select the Mesh, then edit the Mesh's Transform (shortcut keys W, E, R) and material properties

Get it

Drag and Drop Folder Here

Supported files: glTF/glb or hdr

LGL