LGLTracer! Launch!
LGLTracer is a ray tracing rendering engine for the Web.
It provides Editor and Viewer solutions for high-quality rendering on the Web, and supports both WebGPU and WebGL.
Just try the Editor and Viewer below, I believe you will be shocked by the potential of the Web :D
LGL Editor
LGL Editor provides many functions to support dynamic editing, so you can easily create and save your stunning scenes.
WebGPU/WebGL
automatically switch based on hardware support
Import/Export
dynamically import models into the scene, and export to save your scene
History Record
support undo or redo your editing steps
Group Editing
recombine scene node relationships or regroup
Text/Primitives/Lights
dynamically add primitives, text, and envMap or analytical lights
Material Editing
dynamic material replacement, material parameter modification(BSSRDF)
LGL Viewer
LGL Viewer has been deeply optimized for static scenes to further pursue the best performance.
WebGPU/WebGL
automatically switch based on hardware support
Mobile
support mobile/pad devices(currently only through webgl)
GPU Building
load large models without waiting for build time
Performance
deep performance optimization